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Power

A Lithium-Ion Battery That You Can Scrunch (ieee.org) 21

An anonymous reader quotes a report from IEEE Spectrum: Busan-based firm Jenax has spent the past few years developing J.Flex, an advanced lithium-ion battery that is ultra-thin, flexible, and rechargeable. With the arrival of so many wearable gadgets, phones with flexible displays, and other portable gizmos, "we're now interacting with machines on a different level from what we did before," says EJ Shin, head of strategic planning at Jenax. "What we're doing at Jenax is putting batteries into locations where they couldn't be before," says Shin. Her firm demonstrated some of those new possibilities last week at CES 2020 in Las Vegas.

The devices shown by Jenax included a sensor-lined football helmet developed by UK-based firm HP1 Technologies to measure pressure and force of impact; a medical sensor patch designed in France that will be embedded in clothing to monitor a wearer's heart rate; and wearable power banks in the form of belts and bracelets for patients who must continuously be hooked up to medical devices. To make batteries flexible, companies play around with the components of a battery cell, namely the cathode, anode, electrolyte, and membrane separator. In the case of Jenax, which has more than 100 patents protecting its battery technology, Shin says the secret to its flexibility lies in "a combination of materials, polymer electrolyte, and the know-how developed over the years." J.Flex is made from graphite and lithium cobalt oxide, but its exact composition and architecture remains a secret.
"J.Flex can be as thin as 0.5 millimeters (suitable for sensors), and as tiny as 20 by 20 millimeters (mm) or as large as 200 by 200 mm," the report adds. "Its operating voltage is between 3 and 4.25 volts. Depending on the size, battery capacity varies from 10 milliampere-hours to 5 ampere-hours, with close to 90 percent of this capacity remaining after 1,000 charge-discharge cycles. Each charge typically takes an hour. J. Flex's battery life depends on how it's used, Shin says -- a single charge can last for a month in a sensor, but wouldn't last that long if the battery was powering a display."
Power

Samsung's Removable-Battery Smartphone Is Coming To the US For $499 (theverge.com) 120

PolygamousRanchKid shares a report from The Verge: We've already seen Samsung's new rugged smartphone with a removable battery, the Galaxy XCover Pro, because the company revealed it on its Finnish website before taking it down. Today, though, the company is officially announcing the phone and that it's coming to the U.S. for $499. For that price, you're getting a phone with a swappable battery that's a meaty 4,050mAh, and the phone even supports 15W fast charging, as well as with special docks that use pogo pins. The XCover Pro is intended to be used by workers in industrial settings or out in the field, so that huge battery should theoretically let workers use their phones for longer and give them the option to swap in a fresh battery in a pinch.

Otherwise, the phone's specs are mid-range: a 6.3-inch 2220 x 1080 display (which Samsung says you can use when you have gloves on), a 2GHz octa-core Exynos 9611 processor, 4GB of RAM, and 64GB of internal storage (with support for microSD storage up to 512GB). For cameras, the phone has a 13-megapixel front-facing camera in a corner of the screen and two rear cameras: a 25-megapixel camera and an 8-megapixel camera. It'll also ship with the latest Android 10 and Samsung's One UI 2.0, contrary to information from the early reveal that indicated that the XCover Pro was running Android 9 Pie.

Patents

Fitbit and Garmin Are Under Federal Investigation For Alleged Patent Violations (reuters.com) 33

U.S. trade regulators said on Friday they will investigate wearable monitoring devices, including those made by Fitbit and Garmin, following allegations of patent violations by rival Koninklijke Philips and its North America unit. Reuters reports: The U.S. International Trade Commission, in a statement, said the probe would also look at devices by made by California-based Ingram Micro as well as China-based Maintek Computer and Inventec Appliances. Netherlands-based Philips and Philips North America LLC, in their complaint, are calling for tariffs or an import ban and allege the other companies have infringed on Philips' patents or otherwise misappropriated its intellectual property. Although the USITC agreed to launch an investigation, it said it "has not yet made any decision on the merits of the case" and would make its determination "at the earliest practicable time." "We believe these claims are without merit and a result of Philips' failure to succeed in the wearables market," Fitbit said in a statement.

In a statement to The Verge, Philips said that the company had attempted to negotiate licensing agreements with Fitbit and Garmin for three years, but talks ultimately broke down. "Philips expects third parties to respect Philips' intellectual property in the same way as Philips respects the intellectual property rights of third parties," a spokesperson said.
Power

Samsung's Galaxy XCover Pro Brings Back the Removable Battery (arstechnica.com) 35

Samsung's "Galaxy XCover Pro" rugged smartphone includes a feature that all but disappeared from the market: a removable battery. "There are a handful of very low-end smartphones that still have removable batteries, but as a mid-ranger, this would be the highest-end removable-battery phone on the market," reports Ars Technica. From the report: It's hard to say if the XCover Pro is currently official or not. Samsung's Nordic division posted a CES press release that detailed the never-before-seen XCover Pro, complete with specs and pictures, alongside several other previously announced phones. A later update scrubbed all mention of the XCover from the press release. The release said the phone would be for sale in Finland on January 31 for $554, but since the release was pulled, it's unclear if that is still accurate.

Samsung Nordic listed the phone with a Samsung Exynos 9611 SoC, an eight-core, 10nm chip with four Cortex A73 cores and four Cortex A53 cores. This would make it a mid-range phone on par with the "Galaxy A" series. The phone has 4GB of RAM, 64GB of storage that's expandable thanks to a microSD slot, and that sweet 4050mAh removable battery. The display design is... interesting. The display is a 6.3-inch 2400x1000 LCD, which is strange, as most Samsung phones use the company's OLED panels. Like most modern Samsung phones, this device also has a circular cutout in the display for the camera, and while this makes sense on devices with slim top bezels, the XCover's top bezel seems like it would have had plenty of room for a camera.
As far as the "rugged" features go, the device features an IP69 water- and dust-resistance rating. There's also a push-to-talk button, side-mounted fingerprint sensor, two rear cameras (25MP + 8MP sensors), and a 13MP front sensor. Strangely, it appears to be running Android 9 Pie instead of the newer Android 10 OS.
Intel

Thunderbolt 4 Arrives In 2020, But USB Will Remain the King of PC Ports (cnet.com) 161

Intel announced Thunderbolt 4 this week at CES, saying it will arrive in PCs later this year with Intel's new Tiger Lake processor. But, as CNET reports, "the all-purpose port won't be any faster at transferring data than the 4-year-old Thunderbolt 3." From the report: The chipmaker promised it would be four times faster than today's USB, then clarified it was talking about the USB 3.1 version at 10 gigabits per second. Thunderbolt 3, though, already can transfer data at 40Gbps. Still, you can expect other changes. "It standardizes PC platform requirements and adds the latest Thunderbolt innovations," Intel spokeswoman Sarah Kane said in a statement, adding that Intel plans to share more about Thunderbolt 4 later.

Thunderbolt, embraced first by Apple in 2011 and later by some Windows PC makers, has proved popular in high-end computing situations demanding a multipurpose connector. A single Thunderbolt port can link to external monitors, network adapters, storage systems and more. But Intel's years-long ambition to make Thunderbolt mainstream hasn't succeeded. Instead, USB remains the workhorse port.

Businesses

Apple AirPods Make More Money Than Spotify, Twitter, Snapchat, and Shopify Combined (kevinrooke.com) 124

An anonymous reader shares a blog post from Kevin Rooke, investment specialist and co-founder of blockchain marketing agency agency0x: Imagine a startup with $12 billion of revenue, 125%+ YoY revenue growth (two years in a row), and Apple-esque gross margins (30-50%). Without knowing anything else about the business, what would you value it at? $50 billion? $100 billion? More? That's Apple's AirPods business, the fastest-growing segment of the world's most valuable company. Though Apple doesn't share sales numbers for AirPods, industry analysts have converged on estimated sales numbers for each of the last 3 years. In 2017, Apple sold an estimated 15 million devices, each priced at $150. That gave Apple a $2.25 billion revenue boost, only a 1% boost to Apple's $215 billion iPhone revenue.

But in 2018, AirPods sales began to quiet Apple bears. 35 million pairs were sold, still priced at $150. That gave Apple an additional $5.25 billion in revenue, then representing 2.4% of iPhone revenue. And in 2019, Apple has pulled off yet another incredible year of AirPods sales. Apple sold an estimated 60 million units, but in 2019 the prices increased too. Apple's second generation AirPods launched at $200, and their newest variation, the AirPods Pro sell for $250. Assuming an even split of sales between Gen 1, Gen 2, and AirPods Pro, Airpods revenue was $12 billion in 2019. That's 4.5% of Apple's iPhone revenue. Investors are paying attention now. AirPods make as much money as Spotify, Twitter, Snap, and Shopify combined. And considering their triple-digit growth two years in a row, I would be shocked if AirPods didn't earn more money than Uber in 2020.

Science

Particle Accelerator Fits On the Head of a Pin (techcrunch.com) 22

An anonymous reader quotes a report from TechCrunch: "We want to miniaturize accelerator technology in a way that makes it a more accessible research tool," explained project lead Jelena Vuckovic in a Stanford news release. But this wasn't designed like a traditional particle accelerator like the Large Hadron Collider or one at collaborator SLAC's National Accelerator Laboratory. Instead of engineering it from the bottom up, they fed their requirements to an "inverse design algorithm" that produced the kind of energy pattern they needed from the infrared radiation emitters they wanted to use. That's partly because infrared radiation has a much shorter wavelength than something like microwaves, meaning the mechanisms themselves can be made much smaller -- perhaps too small to adequately design the ordinary way. The algorithm's solution to the team's requirements led to an unusual structure that looks more like a Rorschach test than a particle accelerator. But these blobs and channels are precisely contoured to guide infrared laser light pulse in such a way that they push electrons along the center up to a significant proportion of the speed of light.

The resulting "accelerator on a chip" is only a few dozen microns across, making it comfortably smaller than a human hair and more than possible to stack a few on the head of a pin. A couple thousand of them, really. And it will take a couple thousand to get the electrons up to the energy levels needed to be useful -- but don't worry, that's all part of the plan. The chips are fully integrated but can be put in a series easily to create longer assemblies that produce larger powers. These won't be rivaling macro-size accelerators like SLAC's or the Large Hadron Collider, but they could be much more useful for research and clinical applications where planet-destroying power levels aren't required. For instance, a chip-sized electron accelerator might be able to direct radiation into a tumor surgically rather than through the skin.
The findings have been published in the journal Science.
Cellphones

Dad Takes Son To Mongolia Just To Get Him Off His Phone (bbc.com) 66

An anonymous reader quotes a report from the BBC: Riding through a remote valley in Mongolia on the back of his motorbike, adventurer Jamie Clarke let the hum of the engine and the wind echo in his mind while his thoughts wandered. After several hours, he pulled over to shake off his helmet and take a look at the map. This was what he loved about adventuring -- the solitude, the landscape and the feeling of being in charge of your own destiny. But when his 18-year-old son pulled up right behind him on his own motorcycle, he had a different take on the long ride they had just finished. For him, being alone in his thoughts was novel and unsettling. "Oh my God, that was terrible! I can't be left with my brain like that!" But that was precisely why the two had decided to embark on this adventure together.

Mr Clarke, a lifelong skier, mountaineer and trekker, had felt like he was losing touch with his son Khobe, who was always on his phone at their home in Calgary, Alberta. He blames himself, partly. He has a smartphone just like everyone else, and he enjoyed playing games with his son on his Blackberry when he was small. [...] For a long time, he had dreamed of traveling across Mongolia on a bike. Now that his son was older, why not do it with him? About a year ago, he proposed it to Khobe. It wasn't an automatic hit. "I said no pretty quickly," Khobe says. "But it kind of turned into this fun idea it became such a thing of preparation that it was very exciting to go do it." Khobe got his motorcycle license and the two practiced longer trips. While his father has climbed Everest twice, Khobe had never climbed a mountain so he had to practice that, too. They left on July 28, and over the course of the next month travelled more than 2,200 kilometers (1,367 miles) across Mongolia by motorbike, horse and camel.
"I think the whole time I was pretty consumed by missing my phone," Khobe says. "You realize how boring everything gets. When I'm bored I can just turn on YouTube or watch Netflix. What am I going to do, look at the stars and twiddle my thumbs?" But he also says getting to know his dad was worth it, especially the time they spent off the road in their tents or yurts just cooking and bonding. "I was surprised that when he's away from a work environment and family that he acts maybe closer my age," he says.

"It helped me see Khobe in a new way. I saw him as a kid who kept leaving his jacket on the table, not cleaning up the dishes," he says. "And I was able to see him step up to being a young man, and I was impressed by how well he was able to perform under pressure."
Cellphones

'I Asked My Students To Turn In Their Cellphones and Write About Living Without Them' (technologyreview.com) 77

Rog Srigley, writer who teaches at Humber College and Laurentian University, offered his students extra credit if they would give him their phones for nine days and write about living without them. "What they wrote was remarkable, and remarkably consistent," he writes. "These university students, given the chance to say what they felt, didn't gracefully submit to the tech industry and its devices." An anonymous Slashdot reader shares what some of them said: "Believe it or not, I had to walk up to a stranger and ask what time it was. It honestly took me a lot of guts and confidence to ask someone," Janet wrote. (Her name, like the others here, is a pseudonym.) She describes the attitude she was up against: "Why do you need to ask me the time? Everyone has a cell phone. You must be weird or something." Emily went even further. Simply walking by strangers "in the hallway or when I passed them on the street" caused almost all of them to take out a phone "right before I could gain eye contact with them."

To these young people, direct, unmediated human contact was experienced as ill-mannered at best and strange at worst. James: "One of the worst and most common things people do nowadays is pull out their cell phone and use it while in a face-to-face conversation. This action is very rude and unacceptable, but yet again, I find myself guilty of this sometimes because it is the norm." Emily noticed that "a lot of people used their cell phones when they felt they were in an awkward situation, for an example [sic] being at a party while no one was speaking to them." The price of this protection from awkward moments is the loss of human relationships, a consequence that almost all the students identified and lamented. Without his phone, James said, he found himself forced to look others in the eye and engage in conversation. Stewart put a moral spin on it. "Being forced to have [real relations with people] obviously made me a better person because each time it happened I learned how to deal with the situation better, other than sticking my face in a phone." Ten of the 12 students said their phones were compromising their ability to have such relationships.
Peter: "I have to admit, it was pretty nice without the phone all week. Didn't have to hear the fucking thing ring or vibrate once, and didn't feel bad not answering phone calls because there were none to ignore." "It felt so free without one and it was nice knowing no one could bother me when I didn't want to be bothered," wrote William.

Emily said that she found herself "sleeping more peacefully after the first two nights of attempting to sleep right away when the lights got shut off." Stewart: "Actually I got things done much quicker without the cell because instead of waiting for a response from someone (that you don't even know if they read your message or not) you just called them [from a land line], either got an answer or didn't, and moved on to the next thing."
Privacy

Ask Slashdot: What Will the 2020s Bring Us? 207

dryriver writes: The 2010s were not necessarily the greatest decade to live through. AAA computer games were not only DRM'd and internet tethered to death but became increasingly formulaic and pay-to-win driven, and poor quality console ports pissed off PC gamers. Forced software subscriptions for major software products you could previously buy became a thing. Personal privacy went out the window in ways too numerous to list, with lawmakers failing on many levels to regulate the tech, data-mining and internet advertising companies in any meaningful way. Severe security vulnerabilities were found in hundreds of different tech products, from Intel CPUs to baby monitors and internet-connected doorbells. Thousands of tech products shipped with microphones, cameras, and internet connectivity integration that couldn't be switched off with an actual hardware switch. Many electronics products became harder or impossible to repair yourself. Printed manuals coming with tech products became almost non-existent. Hackers, scammers, ransomwarers and identity thieves caused more mayhem than ever before. Troll farms, click farms and fake news factories damaged the integrity of the internet as an information source. Tech companies and media companies became afraid of pissing off the Chinese government.

Windows turned into a big piece of spyware. Intel couldn't be bothered to innovate until AMD Ryzen came along. Nvidia somehow took a full decade to make really basic realtime raytracing happen, even though smaller GPU maker Imagination had done it years earlier with a fraction of the budget, and in a mobile GPU to boot. Top-of-the-line smartphones became seriously expensive. Censorship and shadow banning on the once-more-open internet became a thing. Easily-triggered people trying to muzzle other people on social media became a thing. The quality of popular music and music videos went steadily downhill. Star Wars went to shit after Disney bought it, as did the Star Trek films. And mainstream cinema turned into an endless VFX-heavy comic book movies, remakes/reboots and horror movies fest. In many ways, television was the biggest winner of the 2010s, with many new TV shows with film-like production values being made. The second winner may be computer hardware that delivered more storage/memory/performance per dollar than ever before.

To the question: What, dear Slashdotters, will the 2020s bring us? Will things get better in tech and other things relevant to nerds, or will they get worse?
Hardware

Atari's Home Computers Turn 40 (fastcompany.com) 86

harrymcc writes: Atari's first home computers, the 400 and 800, were announced at Winter CES in January 1980. But they didn't ship until late in the year -- so over at Fast Company, Benj Edwards has marked their 40th anniversary with a look at their rise and fall. Though Atari ultimately had trouble competing with Apple and other entrenched PC makers, it produced machines with dazzling graphics and sound and the best games of their era, making its computers landmarks from both a technological and cultural standpoint.
Cellphones

Motorola Delays Razr To Meet Unexpectedly High Demand (androidpolice.com) 11

Motorola is slightly delaying its reimagined foldable Razr flip phone, citing an unexpectedly high demand. Android Police reports: Pre-orders were originally slated to begin on December 26th, ahead of the launch on January 9th, but it looks like we'll have to wait a little bit for our fancy blasts from the past. Motorola has stated that it doesn't foresee "a significant shift" from the original launch window, so hopefully the delay won't be too long. With the announcement of the delay coming at the eleventh hour, it might put a damper on some tech enthusiasts' holiday, but at least we'll avoid the mad rush that comes with under-supplying.
The Almighty Buck

Less Than 10 Percent of Americans Are Buying $1,000 Smartphones, Report Says (9to5google.com) 126

According to a new report from research firm NPD, less than 10% of Americans are actually spending $1,000 or more on a smartphone. 9to5Google reports: The report was produced by research firm NPD and shows that while the media and brand focus is on the flagships such as the Samsung Galaxy Note 10, Galaxy S10, and iPhone 11 Pro, everyday Americans are less likely to spend their hard-earned dollars on these expensive trinkets. NPD does note in their report that this could be due to the rate of 5G adoption. Currently, 5G is in its early rollout stages in the U.S., with many regions simply not covered. 5G-enabled smartphones are thin on the ground and also come with the associated "early adopter" price-tags of well over $1000 in most cases -- although that isn't the case with products like the OnePlus 7T Pro 5G McLaren edition.

Some buyers may simply be holding out until 5G becomes more affordable or viable before taking the plunge and opting for those $1000+ flagship smartphones. The report also highlights the significant difference in buying habits from region to region. NPD notes that those living in major cities such as Los Angeles and New York City are far more likely to spend over $1000 on a smartphone.

Printer

Ask Slashdot: Will We Ever Be Able To Make Our Own Computer Hardware At Home? 117

dryriver writes: The sheer extent of the data privacy catastrophe happening -- everything software/hardware potentially spies on us, and we don't get to see what is in the source code or circuit diagrams -- got me thinking about an intriguing possibility. Will it ever be possible to design and manufacture your own CPU, GPU, ASIC or RAM chip right in your own home? 3D printers already allow 3D objects to be printed at home that would previously have required an injection molding machine. Inkjet printers can do high DPI color printouts at home that would previously have required a printing press. Could this ever happen for making computer hardware? A compact home machine that can print out DIY electronic circuits right in your home or garage? Could this machine look a bit like a large inkjet printer, where you load the electronics equivalent of "premium glossy photo paper" into the printer, and out comes a printed, etched, or otherwise created integrated circuit that just needs some electricity to start working? If such a machine or "electronics printer" is technically feasible, would the powers that be ever allow us to own one?
Iphone

Apple Will Reportedly Release An iPhone Without Any Ports In 2021 (9to5mac.com) 91

Apple analyst Ming-Chi Kuo says there will be four new OLED iPhone models in 2020, followed by a new iPhone without a Lightning port in 2021. 9to5Mac reports: In 2021, Kuo is predicting a followup to the iPhone SE 2 as well as a new iPhone model without Lightning connectivity. Kuo says that this would "provide the completely wireless experience," meaning there would be no ports at all rather than a switch to USB-C from Lightning. Kuo implies that Apple only plans to remove the Lightning port from the "highest-end model" at first, rather than from the entire iPhone lineup at once. Kuo says The 2021 followup to the iPhone SE 2, which Kuo refers to as the "iPhone SE 2 Plus," will reportedly feature an all-screen design without a Home button. Kuo predicts this device will have a screen size of either 5.5-inches or 6.1-inches. Interestingly, Kuo says the iPhone SE 2 Plus still won't include Face ID authentication. Instead, Apple is reportedly planning to integrate Touch ID into the power button on the side of the device. As for the 2020 OLED iPhones, here's what Kuo had to say: Kuo predicts that Apple will introduce 5.4-inch, two 6.1-inch, and a 6.7-inch OLED iPhone models in 2020. He says that all four of these iPhones will also feature 5G connectivity. The difference between all of these models, other than screen sizes, will be camera technology. According to Kuo, the 5.4-inch OLED iPhone will feature a dual-camera setup on the back. The lower-end 6.1-inch iPhone will feature a similar dual-camera system. The higher-end 6.1-inch model and the 6.7-inch model will include triple-lens camera setups as well as time-of-flight 3D sensing technology. In terms of design for the 2020 OLED iPhone, Kuo says the form factor will be "similar to the iPhone 4."
Android

Brother of Drug Lord Pablo Escobar Launches 'Unbreakable' Foldable Smartphone (neowin.net) 107

Roberto Escobar, brother of the late drug lord Pablo Escobar, has announced a foldable smartphone that is "very difficult to break" thanks to the screen's "special type of plastic." The Escobar Fold 1, as it is called, significantly undercuts Samsung's Galaxy Fold and Huawei Mate X with a price of only $349. Neowin reports: While all the foldable phones announced so far have a price tag of at least $1,500+, the Escobar Fold 1 will be available from only $349 which includes free shipping and a case as well. It will be sold unlocked and work on all compatible networks worldwide. This makes it cheaper than other non-foldable flagship smartphones available in the market right now.

The drug lord's brother has been able to price the phone so low by cutting out the middlemen like networks and retailers. He is also preparing to file a $30 billion class-action lawsuit against Apple for scamming people and wants the company to "give some of their illegal profits back to the people." Like the Huawei Mate X, the Escobar Fold can be unfolded to turn it into a tablet with a screen size of 7.8-inches. The expanded AMOLED display has a 4:3 aspect ratio and an FHD+ resolution. The design language is different from the Samsung Galaxy Fold which features two separate displays, one of which folds.

Games

Valve's Steam Controller Is Dead (theverge.com) 48

Valve has confirmed to The Verge that it will stop making its Steam Controller. Currently, the gamepads are on sale for just $5 -- 90 percent off its original price -- but once these controllers are gone, Valve doesn't plan to make any more. From the report: [W]hile I can't recommend it wholeheartedly like I did when Valve discontinued its amazing Steam Link wireless HDMI cable-in-a-box, I will say that $13 is a pretty excellent price if you ever plug your PC into your television, or sling your PC games wirelessly to the Steam Link app on your phone and need an accurate solution. That's because the controller, originally introduced in 2013 as part of Valve's failed Steam Machines initiative, is one of the most fully customizable gamepads ever made, and perhaps the only one to offer mouse-like pinpoint precision. That's because it uses a pair of trackpads, complete with tiny solenoid actuators for haptic feedback, so you can emulate a mouse or trackball. Plus, there are paddles around back for crouching, jumping, strafing, you name it without needing to take your thumbs off those trackpads.

But that's just the beginning. Thanks to Valve's robust configuration software, the Steam Controller has developed something of a cult following with thousands of gamers uploading their custom configurations for their entire game libraries on Steam. It's not uncommon to fire up a game and find dozens of fancy profiles that place the game's functions at your fingertips plus add entirely new control modes. One common modifier is to hold down a button to switch the entire gamepad into a gyroscopic aiming mode, not only readying your character's weapon, but slowing down your aiming sensitivity while allowing you to physically shift the controller a small amount to line up a shot using its built-in gyroscope. [...] I doubt I'm actually going to convince you to buy a Steam Controller if you've never been sold on the idea before. (Plus, paying $8 for shipping seems a bit much.) But I'm keeping mine around as a piece of gaming history, and I'm a little tempted to buy a second just in case I ever lose its USB dongle.

Networking

MediaTek and Intel Team Up To Bring 5G Networking To Laptops and PCs (arstechnica.com) 17

An anonymous reader quotes a report from Ars Technica: In April of this year, Intel cancelled its 5G-modem building plans. This week, it's announcing that they're back on the table -- but this time, with system-on-chip vendor MediaTek building the hardware. The partnership has Intel setting the 5G specifications, MediaTek developing the modem to match, and Intel optimizing and validating it afterwards. Intel will also lend its marketing and integration muscle to convince OEMs to use the new hardware and help them make sure it works well in final products. This also means Intel will be writing operating-system-level drivers for the modems.

The partnership looks like a sensible one for both parties: Intel has been struggling to get its own 10nm hardware out the door on time, so getting this hardware design task off its plate may relieve some pressure there, while still keeping the company in an emerging market. MediaTek, on the other hand, can definitely benefit from Intel's software development expertise and deep integration with OEM vendors in the PC space. Specifically, the companies will be adapting MediaTek's existing Helio M70 5G modem for use in PC hardware. The M70 modem is already being built into MediaTek's Dimensity family of ARM System-on-Chip (SoC) designs; the new partnership gives MediaTek a whole new platform to market to and gives Intel a foot back into the door in 5G. It also may represent a way for Intel to push back against ARM-based Windows hardware like Samsung's Galaxy Book S, built on Qualcomm's Snapdragon 8cx platform.
We can expect to see the resulting hardware shipping some time in 2021, the report adds.
Technology

Cows Wearing VR Headsets Might Produce Better Milk (engadget.com) 88

Moscow-area farmers are strapping modified VR headsets to cows to try and improve their milk production. Engadget reports: The project subjected cattle to a simulated summer field with colors tuned for the animals' eyes, giving them a decidedly more pleasing landscape than a plain, confining farm. And yes, the headsets were adapted to the "structural features" of cows' heads so that they could see properly. It appears to have worked, at least on a basic level. The first test reduced the cows' anxiety and boosted their overall sentiment. While it's not certain how well this affects the quality or volume of milk, there are plans for a more "comprehensive" study to answer that question. Further reading: The Moscow Times, Interfax
Software

Russia Bans Sale of Gadgets Without Russian-Made Software (bbc.com) 78

Russia has passed a law banning the sale of certain devices that are not pre-installed with Russian software. The BBC reports: The law will come into force in July 2020 and cover smartphones, computers and smart televisions. Proponents of the legislation say it is aimed at promoting Russian technology and making it easier for people in the country to use the gadgets they buy. But there are concerns about surveillance and fears that firms could pull out of the Russian market. The law will not mean devices from other countries cannot be sold with their normal software - but Russian "alternatives" will also have to be installed. The legislation was passed by Russia's lower house of parliament on Thursday. A complete list of the gadgets affected and the Russian-made software that needs to be pre-installed will be determined by the government.

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