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Databases

SEGA Lawyers Demand 'Immediate Suspension' of Steam Database Over Alleged Piracy (torrentfreak.com) 66

An anonymous reader quotes a report from TorrentFreak: The popular and entirely legal Steam Database has found itself in a precarious position following two erroneous DMCA notices from SEGA. Steam Database's host is being asked to suspend the platform due to a claimed lack of response to the first notice. This prompted the site to take down entirely legal content in an effort to address the problem. [...]

TorrentFreak was able to review the notice sent by SEGA to SteamDB's host and it pulls no punches. SEGA doubles down by stating that SteamDB is illegally distributing the game Yakuza: Like a Dragon, noting that it has tried to inform SteamDB but was "not able" to resolve the issue. Worryingly, it then implies that legal action might be taken against SteamDB for non-compliance, adding that the host should "immediately suspend" SteamDB due to the alleged ongoing infringement. Which, of course, is not taking place.

This puts SteamDB's host in a tough position. Failure to act against an allegedly infringing customer can put the host at risk in terms of liability but disabling a customer's website can cause a whole new set of problems, especially when that customer has not infringed anyone's rights. In an effort to sort the problem out, SteamDB's host asked for additional input from the operators of SteamDB but nevertheless warned that if that information was not received, it may still block the SteamDB server within 24 hours, as demanded in the SEGA takedown notice. In order to defuse the situation, SteamDB took down the allegedly-infringing page which as far as SEGA goes (and at least in theory) should solve the disconnection threat problem. However, the entire situation has proven counterproductive for SEGA too.

PlayStation (Games)

PlayStation Store for PS3, PS Vita Closes This Summer (polygon.com) 10

Sony confirmed on Monday that PlayStation Store access for the PlayStation 3, PlayStation Vita, and PlayStation Portable will end this summer. From a report: The PS3 and PS Vita stores close Aug. 27, 2021; the PSP's remaining purchase functions will end on July 2, 2021. PS3, Vita, and PSP owners will still be able to re-download and play any games they've purchased through the PlayStation Store. Users can still redeem voucher codes for games and PlayStation Plus, too. Additionally, multi-platform cross-buy purchases are still possible, meaning users can still buy content made available to both PlayStation 4 and PS3, PS Vita, and/or PSP. Players can still access their content by way of the Download List, on their respective device. Sony also specified that these store closures will not affect any user's PlayStation Now subscription, or their access to PlayStation 3 or PlayStation Vita titles they claimed through their PlayStation Plus subscription.
AI

Watch AI Grow a Walking Caterpillar In Minecraft (sciencemag.org) 22

sciencehabit shares a report from Science Magazine: The video in this story will be familiar to anyone who's played the 3D world-building game Minecraft. But it's not a human constructing these castles, trees, and caterpillars -- it's artificial intelligence. The algorithm takes its cue from the "Game of Life," a so-called cellular automaton. There, squares in a grid turn black or white over a series of timesteps based on how many of their neighbors are black or white. The program mimics biological development, in which cells in an embryo behave according to cues in their local environment.

The scientists taught neural networks to grow single cubes into complex designs containing thousands of bricks, like the castle or tree or furnished apartment building above, and even into functional machines, like the caterpillar. And when they sliced a creation in half, it regenerated. (Normally in Minecraft, a user would have to reconstruct the object by hand.) Going forward, the researchers hope to train systems to grow not only predefined forms, but to invent designs that perform certain functions. This could include flying, allowing engineers to find solutions human designers would not have otherwise foreseen. Or tiny robots might use local interactions to assemble rescue robots or self-healing buildings.
The researchers presented their system in a paper posted on arXiv.
Microsoft

Microsoft Rebrands Xbox Live To Xbox Network (theverge.com) 12

Microsoft is rebranding Xbox Live to Xbox network. Instances of the new branding started appearing in the Xbox dashboard recently for beta testers, with clips being uploaded to "Xbox network" instead of Xbox Live. Microsoft has now confirmed the name change. From a report: "'Xbox network' refers to the underlying Xbox online service, which was updated in the Microsoft Services Agreement," says a Microsoft spokesperson in a statement to The Verge. "The update from 'Xbox Live' to 'Xbox network' is intended to distinguish the underlying service from Xbox Live Gold memberships." Microsoft has used Xbox Live to refer to its underlying Xbox service since its original launch 18 years ago. Larry Hryb, better known as Major Nelson, has been known as "Xbox Live's Major Nelson" for years, but Hryb now refers to himself as "Xbox's Major Nelson."
Nintendo

Nintendo To Use New Nvidia Graphics Chip in 2021 Switch Upgrade (bloomberg.com) 44

Nintendo plans to adopt an upgraded Nvidia chip with better graphics and processing for a new Switch model planned for the year-end shopping season, Bloomberg reported Tuesday, citing people familiar with the matter. From the report: The new Switch iteration will support Nvidia's Deep Learning Super Sampling, or DLSS, a novel rendering technology that uses artificial intelligence to deliver higher-fidelity graphics more efficiently. That will allow the console, which is also set for an OLED display upgrade, to reproduce game visuals at 4K quality when plugged into a TV, said the people, who asked not to be identified because the plan is not public. The U.S. company's new chipset will also bring a better CPU and increased memory. DLSS support will require new code to be added to games, so it'll primarily be used to improve graphics on upcoming titles, said the people, including multiple game developers. Bloomberg News previously reported that the new Switch is likely to include a 7-inch OLED screen from Samsung Display and couple the console's release with a bounty of new games.
PlayStation (Games)

Preservation Effort Unearths Over 750 PlayStation 2 Game Prototypes (engadget.com) 24

As VGC notes, the preservation group Hidden Palace has obtained 752 PS2 game prototypes and demos from collectors, shuttered developers and defunct media outlets as part of a Project Deluge initiative. Engadget reports: The mix includes prototypes of classics like God of War II, Katamari Damacy, Okami and the Ratchet & Clank series. There are also E3 demos, including big titles like Shadow of the Colossus, as well as very rough alpha previews for titles like Def Jam: Fight for New York and Tony Hawk's Pro Skater 3. It's not a complete look at the PS2's history, but it could easily make you nostalgic. Hidden Palace stressed it checked for differences from retail versions, and that most of these prototypes will run in emulators.

There's no tentative release date. Another batch is coming "real soon," though. If nothing else, this is already useful as a snapshot of gaming culture in the early 2000s. You can see breakthrough games before they were finished, or remember just how many extreme sports games were on store shelves.

Canada

Sony Won't Back Down On $1,400 In Charges Made To Grandmother's Credit Card (ctvnews.ca) 317

Long-time Slashdot reader theshowmecanuck writes: A grandmother let her 13 year old grandson use her credit card to buy added content for one of his games for which she thought would be a $15 charge. After the account opened up because of the credit card on it, he started downloading other things not realizing they were adding substantial charges to her credit card. She asked Sony to refund the charges, it's not like they can't disable the added content if they wanted, but they told her basically too bad so sad.
From the article: When CTV News Toronto reached on to PlayStation on Liscoumb's behalf a spokesperson said "We reviewed this case at your request and determined that it did not qualify for a refund as outlined in our terms of service and user agreement."

"I'm just heartbroken and Visa said they can't do anything, because I'm the one that put the credit card into the system," [the grandmother, Diana] Liscoumb said... Liscoumb said it will be difficult to pay back the $1,400 in charges and says her grandson is upset too. "He even offered to get a job when he turns 14 to help pay for it."

This story drew a range of reactions from Slashdot readers:
  • "This was a $1400 lesson that hopefully they both learned. Never trust a corporation to do the right thing."
  • "This is not on the vendor it is on the grandson, his parents and his grandmother... This should not be a news story at all. This should be a private learning lesson for the child, and his guardians."
  • "The real problem is still that companies are putting addictive gambling mechanics into games."
  • "Someone at Sony should fix the problem."

PlayStation (Games)

Sony Announces New PS5 VR Controllers With Adaptive Triggers (theverge.com) 4

Sony is revealing its new VR controllers for the PS5 today. The Verge reports: The orb-shaped controllers look more like typical VR controllers than existing PlayStation Move motion controllers, and they also include the same adaptive trigger technology found on the DualSense PS5 controller. Each controller has tensions in the triggers, and Sony is aiming to use this tech in future VR games. The controllers also have haptic feedback, and finger touch detection that will let them detect fingers without having to press areas where you rest your thumb, index, or middle fingers.

Naturally, these controllers will also include tracking to Sony's new VR headset via a ring at the bottom of the controller. These certainly look far improved over what's currently available on the PS Move controllers, with better ergonomics, too. Sony hasn't shown off the design of its next-gen VR headset for the PS5 just yet, but the company did reveal it has an improved field of view, resolution, and even a single cord to make it easier to use. Sony isn't planning to launch its VR headset for the PS5 in 2021, but it's clear the company is getting ready to test it with game developers soon.
Don't expect an Xbox virtual-reality headset anytime soon. Yesterday, a Microsoft representative reiterated that "VR for console is not a focus for us at this time."
Graphics

AMD Unveils Radeon RX 6700 XT For Midrange 1440p PC Gaming (hothardware.com) 45

MojoKid writes: AMD just unveiled its latest RDNA 2-based GPU that targets 1440p PC gamers, known as Radeon RX 6700 XT. The Radeon RX 6700 XT is built around the company's Navi 22 GPU. In terms of core counts, Navi 22 is effectively a Navi 21 -- the "Big Navi" GPU used on the powerful Radeon RX 6900 XT -- lopped in half. AMD's Radeon RX 6700 XT has fewer CUs and Ray Accelerators (40 vs. 80), and 50% of the total number of Stream Processors (2,560 vs. 5,120). Other parts of the of Navi 22, however, aren't scaled back quite as far. For example, the Radeon RX 6700 XT has 96MB of Infinity Cache, down from 128MB of on the 6900 XT. And the 6700 XT's memory interface is 192-bits wide versus 256-bits on Radeon RX 6800 / 6900 series cards. The 6700 XT also features 12GB of GDDR6 memory (versus 16GB).

AMD has set the MSRP for its Radeon RX 6700 XT at $479. That puts its price higher than the competing GeForce RTX 3060 Ti ($399 MSRP), but somewhat lower than the RTX 3070 ($499 MSRP). Looking at the numbers, that's right where the Radeon RX 6700 XT falls in terms of performance with traditional rasterization. Factor ray tracing into the mix, however, and the Radeon falls behind both of NVIDIA's competitive products. Radeon RX 6700 XT card should be available starting today but for sure demand will be very high, so supply will likely be limited.

XBox (Games)

Microsoft Reiterates 'VR For Console Is Not a Focus For Us' (theverge.com) 50

Microsoft has once again reiterated that VR support for Xbox was not a focus for the company, following reports earlier today that hinted it was working on a VR headset compatible with the Xbox Series X/S. The Verge reports: The rumor first surfaced after IGN Italy reported that some Italian Xbox users received messages, which translated to "[a]n update for the VR headset is available" and "[u]pdate VR headset," when connecting the recently released Xbox Wireless Headset to their Xbox Series X or Series S consoles. A Microsoft representative told The Verge that "the copy in this error message is inaccurate due to a localization bug," while again reiterating that "VR for console is not a focus for us at this time."

Microsoft has yet to explore the VR space for its Xbox consoles. In 2018, the company pulled back on plans to support virtual reality headsets for Xbox in 2018, explaining that it wanted to focus "primarily on experiences you would play on your TV." In late 2019, Xbox boss Phil Spencer tweeted out that although he played "some great VR games" such as Half-Life: Alyx, console VR was not Xbox's focus ahead of the Xbox Series X / S release.

Games

Rockstar Pays $10,000 To Modder Who Fixed GTA Online Loading Times (gamesindustry.biz) 72

Rockstar Games has paid a modder $10,000 for identifying a way to make Grand Theft Auto Online load significantly faster. From a report: The modder, who goes by the handle 't0st,' recently posted their discovery of a single-thread CPU bottleneck that occurs in the PC version of the hit multiplayer mode. They created a fix they claim enables the game to load 70% faster, and included a message for Rockstar, advising that the issue "shouldn't take more than a day for a single dev to solve." Reports spread of t0st's discovery and Rockstar has confirmed not only that this works, but that it will release an official fix in a future update for the game. In a statement to PC Gamer, the company said: "After a thorough investigation, we can confirm that player t0st did, in fact, reveal an aspect of the game code related to load times for the PC version of GTA Online that could be improved. "As a result of these investigations, we have made some changes that will be implemented in a forthcoming title update."
PlayStation (Games)

Sony PS5 Is 'Currently the Fastest Selling Hardware Platform' In US History, NPD Says (cnet.com) 47

On Friday, NPD Group analyst Mat Piscatella tweeted that the PS5 is currently the fastest selling hardware platform" in U.S. history, in terms of total dollar sales. CNET reports: Piscatella didn't share an exact dollar amount for the PS5 but noted that consumer spending across video game hardware, software and accessories has already totaled $9.3 billion this year. Sony didn't include specific sales figures in its earnings report last month, but the company did indicate it shipped 4.5 million PS5 consoles in 2020 alone. Chief Financial Officer Hiroki Totoki said at a February news conference that Sony is aiming to sell upward of 14.8 million units in the coming fiscal year, which begins this month.

The PS5 did fall to second place for the month of February, according to NPD. It was superseded only by the Nintendo Switch, which may have seen a sales boost on the heels of Super Mario 3D World -- Bowser's Fury, the latest Switch title, released last month.

Businesses

Roblox's $45 Billion IPO Values User-Created Game Platform Higher Than EA (arstechnica.com) 57

An anonymous reader quotes a report from Ars Technica: Yesterday, Roblox made good on its plans to go public, with employees and previous investors selling hundreds of millions of shares in a direct listing on the New York Stock Exchange. In a private funding round in January, those shares were worth $45. When the market closed Wednesday, they were selling at $69.50, a price that valued Roblox Corp. as a whole at $45.3 billion (as of this writing, Roblox Corp.'s stock price peaked at $77.30 and currently sits at $72.72 in Thursday morning trading).

How did this company, whose single title has become a game platform unto itself, become worth more than major game publishers like Electronic Arts and Take-Two? To help answer that question, we put together this deep dive into the numbers that are powering the Roblox revolution. They paint a picture of a company with an extremely young and incredibly engaged user base that has ballooned during the 2020 pandemic lockdowns. But Roblox is also a company that is struggling to convert its huge and growing annual revenues into profitability.
Here are the valuations of Roblox and how it compares to the other gaming companies:

Roblox
- Jan. 2017: $500 million
- July 2018: $2.3 billion
- Feb. 2020: $3.9 billion
- Jan. 2021: $29.5 billion
- March 10, 2021: $45.3 billion

Other gaming companies (current valuations)
- Ubisoft: $9.58 billion
- Take-Two: $19.43 billion
- Electronic Arts: $38.09 billion
- Roblox: $45.3 billion
- Activision: $72.23 billion
- Tencent: $843.86 billion

Visit Ars' article for the full deep dive into the numbers, which are sourced from SEC documents and Roblox's own website.
Cloud

Stadia Lets You Play People's Screenshots (pcgamer.com) 49

Google Stadia has a "State Share" feature that lets people click on a screenshot or video clip of a game to play the level that was captured -- providing they own the game themselves. Andy Kelly reports via PC Gamer: This week I've been playing PixelJunk Raiders, a new roguelike developed exclusively for Stadia by Q-Games, which makes particularly good use of this feature. Levels in this game are procedurally generated, so if the algorithm spits out something especially cool, you can take a screenshot and share it online, letting people experience it for themselves. A small community has sprung up around this feature, with people sharing interesting, challenging, or otherwise interesting levels in public spreadsheets.

There's also an asynchronous multiplayer element to it. You can go into someone's game state and drop weapons or handy gadgets like turrets or jump pads, then share the state again, creating a chain of people helping each other. Some players are even using states as supply drops, dumping weapons that you can scoop up then take back to your own missionsâ"which is very handy for PixelJunk Raiders in particular, a game that is both punishingly difficult and frequently stingy with its loot drops. You'll take any help you can get. Players can also use emotes to silently communicate across these chains.
"Only a handful of Stadia games support State Share right now, including the Hitman trilogy," notes Kelly. "But even at this early stage it's impressive. Being able to show a friend something in a game and not just say 'look at this,' but actually let them play it themselves, feels kinda like the future."
Games

Asus Brings PC Gaming Excess To Android With New ROG Phone (bloomberg.com) 31

Asus, best known for its PC and gaming enthusiast gear, launched the latest in its Republic of Gamers smartphone line targeting Android gamers in markets like China. From a report: The ROG Phone 5 maintains the heritage of over-the-top specs and design: its exterior is decorated with angular motifs and its interior is populated with up to 18GB of memory and Qualcomm's latest Snapdragon 888 processor. It has a custom-made 6.8-inch Samsung OLED display, contains two battery cells and is cooled by a vapor chamber system -- and its higher-tier models bundle an attachable fan cooler for even more performance. In the commodified Android device market, Asus is betting on its brand association with gaming and the broad enthusiasm for a tailored user experience. The ROG Phone 5 comes with an app providing a console-like interface and Asus is working with game makers to add support for the highest refresh rates its display is capable of. Though to break past its 0.2% global market share, the company will need some help, according to Neil Mawston of Strategy Analytics.

Asus has found success partnering with Chinese internet giant Tencent Holdings. The two companies have collaborated on the marketing of ROG Phones and certification of games in China for several generations and the country is one of Asus' main focus markets, the Taiwanese manufacturer said. Unlike the PC market, where higher clock speeds and more memory can translate into being able to play at higher fidelity or on larger screens, in the mobile realm practically every company relies on the same basic architecture. And the leading duo of Apple Inc. and Samsung Electronics consistently tout their devices' gaming capabilities, pushing brands like Asus to focus on hardcore gaming fans.

EU

EU Approves Microsoft's $7.5 Billion Bethesda Acquisition (theverge.com) 27

The European Commission has approved Microsoft's $7.5 billion deal to acquire ZeniMax Media, the parent company of Doom and Fallout studio Bethesda Softworks. The Verge reports: Microsoft's deal has been approved by the EU without conditions, as it "does not raise serious doubts as to its compatibility with the common market." The acquisition required EU approval before Microsoft could finalize the Bethesda deal and bring future games to its Xbox Game Pass subscription. "The Commission concluded that the proposed acquisition would raise no competition concerns, given the combined entity's limited market position upstream and the presence of strong downstream competitors in the distribution of video games," says a European Commission statement. "The transaction was examined under the normal merger review procedure."

Once the deal is fully closed, Microsoft's list of first-party studios will jump to 23, following the addition of Bethesda sub-studios like Dishonored developer Arkane, Wolfenstein studio MachineGames, Doom maker id Software, and The Evil Within studio Tango Gameworks. Microsoft appears to be planning to keep Bethesda running separately, with its existing leadership. Microsoft originally announced its plans to acquire Bethesda in September, promising to honor PS5 exclusivity commitments for Deathloop and GhostWire: Tokyo. Games like The Elder Scrolls: Online will also "continue to be supported exactly as it was." How Microsoft handles future Bethesda titles will come down to a "case-by-case" basis, according to comments from Microsoft's gaming chief Phil Spencer in September.

Nintendo

Nintendo Plans Switch Model With Bigger Samsung OLED Display, 4K Output (bloomberg.com) 23

According to Bloomberg, Nintendo is planning to unveil a model of its Switch gaming console equipped with a bigger Samsung OLED display and support for 4K. It's expected to arrive before Christmas. From the report: Samsung Display Co. will start mass production of 7-inch, 720p-resolution OLED panels as early as June with an initial monthly target of just under a million units. The displays are slated for shipment to assemblers around July. The gaming community has speculated online about the introduction of an OLED or organic light-emitting diode screen, but Nintendo has stayed mum and President Shuntaro Furukawa said in February his company has no plans to announce a new Switch "anytime soon." Samsung's involvement is the strongest indication that Nintendo is serious about updating the console, and on a large scale.

Nintendo decided to go with rigid OLED panels for the new model, the people said, a cheaper but less flexible alternative to the type commonly used for high-end smartphones. The latest model will also come with 4K ultra-high definition graphics when paired with TVs, they said. That could intensify a longstanding complaint of developers, who have struggled with the difference in resolution between handheld and TV modes and now face a bigger gap between the two.

Games

Programmer Got a Minecraft Server Running On His Canon DSLR (petapixel.com) 14

linuxwrangler shares a report from PetaPixel: A programmer who goes by the name Turtius has managed to install and run a Minecraft server on a Canon SL2 DSLR camera. Turtius was working on reverse-engineering Canon's network processor when he decided to try and see if it could be done. [You can view it in action here on YouTube].

It is important to note that the camera is just the server, not the client. The game itself is running on the computer, the "world" that is displayed in-game is simply connected to the camera. Theoretically, others could connect to the camera's network and join this same Minecraft server via their own computer. [...] The SL2 does seem to be at the limits of its capability, however, as Turtius says that it can barely make photos and videos in this state and sometimes will crash. He believes that if the camera processor were a bit more powerful, custom world generation could be supported.
"It's avrcraft," Turtius explains on Reddit. "It's fully running on the camera. I reverse-engineered the network module used by Canon which just so happens to expose Unix-like sockets and integrated avrcraft with Magic Lantern. It's running a custom implementation provided by Canon's operating system and using custom code to interact with the stuff provided by Canon on a lower level."

You can find the full source code here on GitHub. Just be warned that you could brick your camera if you try this yourself.
E3

E3's 2021 Live Event Has Been Cancelled (videogameschronicle.com) 30

E3's physical event for 2021 has been cancelled, according to Los Angeles city documents published last week. From a report: In a new report published by the Board of Los Angeles Convention and Tourism Development Commission, a sales update lists E3 2021 as a "cancelled live event." The document states that the Convention board is working with E3 organiser The Entertainment Software Association (ESA) on broadcast options at the Los Angeles Convention Center and the nearby LA Live complex. The City board also claims it's "working" on a 2022 and 2023 license for E3. The cancellation would mark the second year in a row the E3 event has been called off due to the coronavirus pandemic. As exclusively revealed by VGC this month, The ESA has been pushing forward with plans for a digital E3 event this summer, but it still requires the backing of major games companies. [...] "We can confirm that we are transforming the E3 experience for 2021 and will soon share exact details on how we're bringing the global video game community together," an ESA spokesperson said. "We are having great conversations with publishers, developers and companies across the board, and we look forward to sharing details about their involvement soon."
Google

Google's Stadia Problem? A Video Game Unit That's Not Googley Enough (bloomberg.com) 70

The tech giant likes to test and tweak. Stadia promised to change the industry and failed to deliver. From a report: Google's streaming video game service Stadia had ambitious plans to disrupt the gaming industry, which is dominated by consoles. The tech giant had planned to pack Stadia with original content, announcing two years ago that it was hiring hundreds of game developers and starting studios in Los Angeles and Montreal. But those teams barely had time to get started before they were dismissed earlier this month as Google shut down in-house game development. From the beginning, Google's approach to video games wasn't very Google-like. The Alphabet company tends to launch bare-bones products and test them as they grow. With Stadia, it came out big. Flashy press conferences and ad campaigns promised high-quality games with innovative features playable on Android smartphones or on the TV through Chromecast. Gamers would have access to a library of exclusive titles and well-known favorites like Assassin's Creed without having to dish out $500 for Sony Corp's PlayStation or Microsoft's Xbox.

So when Stadia launched in 2019, gamers were expecting the complete package, not the beta model. While the cloud streaming technology was there, playing to Google's strengths, the library of games was underwhelming and many of the promised features nonexistent. Other platforms offer hundreds of games a year, but Stadia offers fewer than 80, according to Mat Piscatella, an analyst at the NPD Group, which tracks video game sales data. Players also didn't like Stadia's business model, which required customers to buy games individually rather than subscribe to an all-you-can-play service a la Netflix or the Xbox's Game Pass. Paying as much as $60 for a single game, for it only to exist on Google's servers rather than on your own PC, seemed a stretch to some. After all the hype, gamers were disappointed. Stadia missed its targets for sales of controllers and monthly active users by hundreds of thousands, according to two people familiar with the matter, who asked not to be identified discussing private information. A Google spokesperson declined to comment for this story. "I think it would be fair to say the messaging leading up to and around the launch was inconsistent," with the final product, Piscatella says.
Further reading: Stadia Leadership Praised Development Studios For 'Great Progress' Just One Week Before Laying Them All Off.

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