×
AMD

Xbox Series X and S Shortages Have Microsoft Asking AMD for Help (gizmodo.com) 32

Supply issues have hamstrung the rollout of the latest generation of video game consoles. Even now, nearly two months after the Xbox Series X and Xbox Series S released, Microsoft is still scrambling to meet demand and has reportedly reached out to chipmaker AMD to fast-track production on its end. From a report: AMD manufactures the GPU and CPU for both consoles, so if it's able to push out its chips faster, Microsoft could, in theory, churn out more consoles by extension. As spotted by VGC, Microsoft is "working as hard as we can" to pump out more systems and has even contacted AMD for help, according to Xbox head Phil Spencer in a recent appearance on the Major Nelson Radio podcast hosted by Xbox Live director of programming Larry Hyrb "I get some people [asking], 'why didn't you build more? Why didn't you start earlier? Why didn't you ship them earlier?' I mean, all of those things," Spencer said. "It's really just down to physics and engineering. We're not holding them back: We're building them as fast as we can. We have all the assembly lines going. I was on the phone last week with [CEO and president] Lisa Su at AMD [asking], 'How do we get more? How do we get more?' So it's something that we're constantly working on."
Network

Citrix Devices Are Being Abused as DDoS Attack Vectors (zdnet.com) 17

Threat actors have discovered a way to bounce and amplify junk web traffic against Citrix ADC networking equipment to launch DDoS attacks. From a report: While details about the attackers are still unknown, victims of these Citrix-based DDoS attacks have mostly included online gaming services, such as Steam and Xbox, sources have told ZDNet earlier today. The first of these attacks have been detected last week and documented by German IT systems administrator Marco Hofmann. Hofmann tracked the issue to the DTLS interface on Citrix ADC devices. DTLS, or Datagram Transport Layer Security, is a more version of the TLS protocol implemented on the stream-friendly UDP transfer protocol, rather than the more reliable TCP. Just like all UDP-based protocols, DTLS is spoofable and can be used as a DDoS amplification vector.
Businesses

Cyberpunk Maker CD Projekt Sued by Investor Over Botched Launch (bloomberg.com) 69

CD Projekt SA, the Polish video-game publisher of Cyberpunk 2077, was sued by an investor who claims the company misled him about the potential of the error-plagued game whose botched release this month caused shares to dive. From a report: Andrew Trampe sued Thursday in federal court in Los Angeles and seeks to represent other investors who bought the company's securities. CD Projekt failed to disclose that Cyberpunk 2077 was "virtually unplayable on the current-generation Xbox or Playstation systems due to an enormous number of bugs," according to the complaint. As a result, Sony Corp. removed Cyberpunk 2077 from the Playstation store, and Sony, Microsoft and the company were forced to offer full refunds for the game, according to the complaint.
XBox (Games)

Microsoft Offers Cyberpunk 2077 Refunds For All Digital Sales, But It's Not Pulling the Game (theverge.com) 31

Microsoft is following Sony's move and offering Cyberpunk 2077 refunds to anyone who has purchased the game digitally. It is not however pulling the game from the Microsoft Store. The Verge reports: "We know the developers at CD Projekt Red have worked hard to ship Cyberpunk in extremely challenging circumstances," explains a Microsoft spokesperson in a statement to The Verge. "However, we also realize that some players have been unhappy with the current experience on older consoles. To date, we have granted refunds to the vast majority of customers who have requested one. To ensure that every player is able to get the experience they expect on Xbox, we will be expanding our existing refund policy to offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store, until further notice."

If you're interested in a Microsoft Store refund, you can follow the steps on Microsoft's support page.

PlayStation (Games)

Sony Is Pulling Cyberpunk 2077 From the PlayStation Store and Offering Full Refunds (theverge.com) 168

Sony is pulling Cyberpunk 2077 from the PlayStation Store and offering full refunds for anyone who bought the game from the digital storefront, the company said on Thursday. The Verge reports: If you want to start a refund, Sony says to visit this site and sign into your PlayStation account to submit a request. The game has already been removed from the PlayStation Store for a few Verge staffers on their PS5s, and the game doesn't come up in a search for "Cyberpunk 2077" on the web version of the store.

Players have found that Cyberpunk 2077, which has only been out for a week, has been riddled with bugs. The game looks good on PS5, but in my few hours with the game, I've run into a few complete crashes to the PS5's home screen and a number of distracting visual glitches. On PS4, the game fares a lot worse -- Eurogamer reported poor performance, low framerate, and texture pop-in.
Further reading: 'Cyberpunk 2077' Players Are Fixing Parts of the Game Before CD Projekt
IOS

Google Stadia Arrives on iOS (techcrunch.com) 31

Google's cloud gaming service now supports the iPhone and iPad. As expected, the company is using a web app to access the service. From a report: Google also says that you need to update to iOS 14.3, the latest iOS update that was released earlier this week. If you want to try it out with a free or paid Stadia account, you can head over to stadia.google.com from your iOS device. Log in to your Google account, add a shortcut to your home screen and open the web app. After that, you can launch a game and start playing. Most games will require a gamepad, so you might want to pair a gamepad with your iPhone or iPad as well. Apple's iOS supports Xbox One and PlayStation 4 controllers using Bluetooth as well as controllers specifically designed for iOS. You can also play with the Stadia controller, but it's optional. If you just want to check your inventory quickly, Stadia on iOS also supports touch controls.
Businesses

GameStop Employees Surprised By New Shipment of PS5, Xbox Series X Consoles (bloomberg.com) 28

An anonymous reader quotes a report from Bloomberg: GameStop employees across the country were caught by surprise on Saturday when the video-game chain suddenly announced new shipments of the highly coveted PlayStation 5 and Xbox Series X consoles, sending customers flocking to stores. Workers at the U.S. retailer, speaking to Bloomberg and posting on social media, said they had received little notice for the restock and that the crowds were both chaotic and a risk to their health. The latest generation devices from Sony Corp. and Microsoft Corp. have been in short supply since their release last month, leaving gamers everywhere eager for the latest restock. On Saturday afternoon, GameStop told customers that new inventory was arriving, but that it would only be available to pre-order in stores, not online, where scalpers have dominated digital queues. However, employees found out less than an hour before the public, according to GameStop staffers, which left them unprepared for the rush of customers.

One GameStop manager on the East Coast shared an email from the company, sent just a few minutes before the public announcement, saying that their store would have about 15 new consoles available for pre-order. Minutes after the announcement, the manager said, the store had a crowd of about 40 people, violating social-distancing requirements and overwhelming their clerks. GameStop said its last-minute notification to customers was meant to ensure that individuals, not resellers, were able to purchase the consoles. "We realize that in some situations our approach of notifying customers of this opportunity may have caused unintended reactions from both our associates and customers," GameStop said in a statement. "We apologize for any inconvenience this may have caused."

The rush occurred as GameStop is facing widespread staffing shortages as the retailer has asked stores across the country to cut hours, the manager said. GameStop, which has been struggling in recent years amid the widespread adoption of digital games, reported a disappointing third quarter last week, sending the stock falling as much as 22%. The retailer has shuttered almost 700 stores this year and will close more locations through 2022 while it continues to cut costs, although it expects to see a sales bump this quarter thanks to the new consoles. On Reddit, GameStop employees are sharing similar complaints, telling stories of big lines and unruly crowds.

Businesses

EA Set To Pay $1.2 Billion For Codemasters and Its Stable of Racing Games (arstechnica.com) 28

An anonymous reader quotes a report from Ars Technica: The board of directors for British developer Codemasters has reached a purchase agreement with Electronic Arts which would sell the company to the mega-publisher for an estimated $1.2 billion (or just under $8 a share) in early 2021. The deal would put Codemasters' popular racing-game franchises -- including DiRT/DiRT Rally, Grid, F1, and Project CARS (which Codemasters acquired in 2019) -- under the same umbrella as EA's Need for Speed, Burnout, and mobile-focused Real Racing. That's not quite a monopoly in the genre -- thanks in large part to console exclusives like Microsoft's Forza Motorsport and Sony's Gran Turismo -- but it's as close as you're likely to find for any major genre in gaming.

More than that, the acquisition reflects a continuing trend toward consolidation among the game industry's biggest publishers. The acquisition would also likely make Codemaster's current and future titles part of the EA Play subscription service and, by extension, part of Microsoft's Xbox Game Pass Ultimate. Aside from its modern racing sims, Codemasters boasts a legacy catalog going back to the days of the ZX Spectrum and Commodore 64, with titles like Micro Machines and the Dizzy platform-adventure series that were especially popular in the UK.
"The combination of Codemasters and Electronic Arts will enable the development and delivery of a market-leading portfolio of creative and exciting racing games and content to more platforms and more players around the world," the companies said in a joint statement.

"Electronic Arts and Codemasters have a shared ambition to lead the video game racing category," Codemasters Chairman Gerhard Florin added. "The Board of Codemasters firmly believes the company would benefit from EA's knowledge, resources and extensive global scale -- both overall and specifically within the racing sector. We feel this union would provide an exciting and prosperous future for Codemasters, allowing our teams to create, launch and service bigger and better games to an extremely passionate audience."
GUI

Creator of DirectX Dies at Age 55 (livemint.com) 94

The Wall Street Journal looks back to the days when Windows was "a loser in the world of computer games." But to change that, Eric Engstrom and his cohorts "secretly hired programmers to get the work done, and they had to do an end run around partners like Intel," remembers VentureBeat.

Long-time Slashdot reader whh3 shares The Wall Street Journal's report: Windows inserted itself between game programs and the computer hardware in a way that slowed down graphics and animation. Game developers vastly preferred the DOS operating system, which didn't gum up their special effects. That created an opportunity for three Microsoft misfits — Eric Engstrom, Alex St. John and Craig Eisler. Mr. Engstrom, who died Dec. 1 at the age of 55, and his pals formed one of several factions within Microsoft trying to solve the game problem. Openly contemptuous of colleagues who didn't share their ideas, they were so obnoxious that Brad Silverberg, who ran the Windows business, dubbed them the Beastie Boys. He had to fend off frequent demands for their dismissal.

Yet the solution they developed, DirectX, beat anything else on offer inside Microsoft. DirectX software recognized games and allowed them direct access to the computer's graphical capabilities, allowing a richer game experience than DOS could. "It was brilliant," Mr. Silverberg said. Launched in 1995, DirectX wowed game developers and led to a flood of new games for computers loaded with Windows. That success emboldened Microsoft to plunge deeper into the lucrative gaming market by developing the Xbox console.

Microsoft's game business produced $11.6 billion of revenue in the year ended June 30...

"He thought things were possible that nobody else on the planet thought would be possible," said Ben G. Wolff, a friend who runs a robotics company, "and sometimes he'd be right."

"DirectX remains the foundation for many games on Windows 10 and the Xbox Series X," writes Engadget, "and it's likely to remain relevant for years to come."

And VentureBeat shared this remark from Alex St. John at a memorial service for Engstrom. "He had huge dreams and huge fantasies, and he always took us all with him."
XBox (Games)

Xbox Cloud Gaming Coming To iOS and PC in Spring 2021 (techcrunch.com) 20

Microsoft has shared some details about the roadmap for its cloud gaming service. In addition to Android devices, the company confirms that it plans to add support for more platforms. In Spring 2021, Microsoft will launch its cloud gaming service on iOS and on computers. From a report: Originally called Project xCloud, Microsoft's cloud gaming service lets you play Xbox games on non-Xbox devices. The games run on a server in a data center near you. The video is streamed to your device, and your interactions are relayed to the server in real time. Xbox cloud gaming isn't a separate subscription. People who subscribe to the Xbox Game Pass Ultimate for $14.99 per month can access cloud gaming as part of their subscription. The plan also includes access to a library of games, EA Play and Xbox Live Gold. When it comes to new devices, you'll soon be able to launch a game on Xbox cloud gaming from a PC. The service will be available in the Xbox app and using a web browser.
PlayStation (Games)

Is Sony Developing a Dual-GPU PS5 Pro? (collider.com) 60

According to a Sony patent spotted by T3, the console maker may be working on a new PlayStation 5 with two graphics card. From the report: The patent describes a "scalable game console" where "a second GPU [is] communicatively coupled to the first GPU" and that the system is for "home console and cloud gaming" usage. To us here at T3 that suggests a next-gen PlayStation console, most likely a new PS5 Pro flagship, supercharged with two graphics cards instead of just one. These would both come in the APU (accelerated processing unit) format that the PlayStation 5's system-on-a-chip (SoC) do, with two custom made AMD APUs working together to deliver enhanced gaming performance and cloud streaming.

The official Sony patent notes that, "plural SoCs may be used to provide a 'high-end' version of the console with greater processing and storage capability," while "the 'high end' system can also contain more memory such as random-access memory (RAM) and other features and may also be used for a cloud-optimized version using the same game console chip with more performance." And, with the PlayStation 5 console only marginally weaker on paper than the Xbox Series X (the PS5 delivers 10.28 teraflops compared to the Xbox Series X's 12 teraflops), a new PS5 Pro console that comes with two APUs rather than one, improving local gaming performance as well as cloud gaming, would be no doubt the Xbox Series X as king of the next-gen consoles death blow.

The cloud gaming part of the patent is particularly interesting, too, as it seems to suggest that this technology could not just find itself in a new flagship PS5 Pro console, but also in more streamlined cloud-based hardware, too. An upgraded PS5 Digital Edition seems a smart bet, as too the much-rumored PSP 5G. [...] Will we see a PS5 Pro anytime soon? Here at T3 we think absolutely not -- we imagine we'll get at least two straight years of PS5 before we see anything at all. As for a cloud-based next-gen PSP 5G, though...

Businesses

Americans of All Ages Are Spending More on Video Games (venturebeat.com) 37

We know that time and money spent on video games is surging due to the pandemic. Now, industry-tracking firm The NPD Group is providing detail on where that growth is coming from. From a report: And it turns out that people across all age demographics are playing more games more often. That's big for mobile games, but it also includes Nintendo, PlayStation, and Xbox. In its "2020 Evolution of Entertainment" report, NPD found that 4-out-of-5 consumers in the U.S. played a game in the last six months. More important for the industry, those consumers are spending 26% more time and 33% more money on games than the same period in the previous year. But this isn't just coming from young people. Older demographics are turning to games more often as they find themselves with money they can no longer spend on dining out or attending live events. Spending on video games for Americans 45 years old-to-54 years old increased 76%. People age 55-to-64 increased their spending 29%.
XBox (Games)

Microsoft Hints at Turning Xbox Into an App For Your TV (theverge.com) 24

Microsoft is in the early phases of rolling out its xCloud streaming service on mobile devices, but TVs are the next logical step. From a report:In an interview with The Verge, Xbox chief Phil Spencer has revealed we'll likely see an Xbox app appear on smart TVs over the next year. "I think you're going to see that in the next 12 months," said Spencer, when asked about turning the Xbox into a TV app. "I don't think anything is going to stop us from doing that." Spencer previously hinted at TV streaming sticks for Microsoft's xCloud service last month, and this latest hint suggests we might see similar hardware or an Xbox app for TVs during 2021. Microsoft is currently working on bringing xCloud to the web to enable it on iOS devices, and this work would naturally allow xCloud to expand to TVs, browsers, and elsewhere. Microsoft was previously working on a lightweight Xbox streaming device back in 2016, but it canceled the hardware. Microsoft has been testing the idea of streaming and TV sticks ever since the company originally demonstrated Halo 4 streaming from the cloud to Windows and Windows Phones all the way back in 2013.
XBox (Games)

Xbox Series X Controller Support Coming To Apple Devices (macrumors.com) 5

Apple and Microsoft are working on adding support for the Xbox Series X controller to Apple devices, according to an Apple Support page spotted by a Reddit user. MacRumors reports: The support page states that Apple devices only support the Xbox Wireless Controller with Bluetooth, Xbox Elite Wireless Controller Series 2, Xbox Adaptive Controller, PlayStation DualShock 4 Wireless Controller, and various other MFi Bluetooth controllers. However, small print on the page states: "Microsoft and Apple are working together to bring compatibility for the Xbox Series X controller to customers in a future update." There is no mention of the Sony PlayStation 5 DualSense Controller or the Amazon Luna Controller on the Apple Support page, but MacRumors has spotted code mentioning the controllers in the iOS and iPadOS 14.3 betas.
XBox (Games)

Sony, Microsoft Consoles Struggle With Thin Launch-Day Stock (bloomberg.com) 47

Sales of Sony and Microsoft's new gaming consoles fell short of their predecessors during their first week in Japan, suggesting persistent supply bottlenecks will hamper the debut of two of this holiday season's most hotly anticipated gadgets. From a report: Sony sold 118,085 PlayStation 5 consoles from its debut on Nov. 12 to Nov. 15, roughly a third of the PS4's performance over launch weekend, Famitsu estimated. Microsoft tallied 20,534 units of its Xbox Series X and S during the six days from its start on Nov. 10, also shy of the 23,562 that the Xbox One managed during its first few days, the research house said. The estimates provided a first glimpse at sales of the new Xbox and PlayStation, two devices that should dominate wishlists this Christmas. Japan was among the first markets globally to get the consoles and is considered a key battleground between two companies vying to establish a lead in next-generation gaming and drive longer-term growth. Factory and logistical disruptions during the pandemic have hurt manufacturers' ability to keep up. The outcome is likely more reflective of the available supply than demand for the consoles, as both companies saw their machines sell out on day one, said Serkan Toto, an industry consultant in Tokyo.
XBox (Games)

Xbox Series X/S Was the Biggest Xbox Launch Ever (eurogamer.net) 31

Microsoft has trumpeted the release of Xbox Series X and S as its biggest Xbox launch ever, though not provided any specific sales figures. From a report: Xbox boss Phil Spencer broke the news on Twitter today, noting that "more Xbox consoles had been sold, in more countries, than ever before" and that many more were on the way. Xbox Series X/S are sold out in many places, making this - like many console launches -- simply a matter of how many console boxes Microsoft can inject into retailers to sell on launch day. The mention of more countries this time around is also important. Xbox Series S/X arrived on the same day in 37 markets, compared to just 13 for the Xbox One. Still, as video games analyst Daniel Ahmad points out, any total now the largest ever for Xbox means it was higher than the 1m units Microsoft managed at the Xbox One's launch -- which is no mean feat in the middle of a pandemic.
PlayStation (Games)

Sony's PlayStation 5 Is Beating Xbox in the Online Black Market (bloomberg.com) 52

Sony's PlayStation 5 and Microsoft's Xbox Series X haven't hit stores yet, but the video game console showdown has already begun in the online black market. From a report: Demand for the PlayStation 5 on resale websites is outstripping that of the new Xbox, and shoppers are paying more to get their hands on the first run of products, market research shows. The vibrant market for scalpers offers a preview of next month's contest when the two rival game companies will release their new consoles to a global audience with a seemingly endless appetite for home entertainment. In the U.S., consumer spending on video game hardware, content and accessories is at record highs. The pandemic triggered a surge in players and engagement through the spring and summer months, at times depleting inventory of the current generation of consoles, according to research firm NPD Group. The PlayStation 5 and Xbox Series S and X, the first major console releases from Sony and Microsoft in seven years, are among the most highly anticipated gadgets of the holiday season. Spending on games over the holidays is expected to jump 24% from last year. "Units will be tough to find," wrote Mat Piscatella, an analyst at NPD.
Games

CD Projekt Delays Cyberpunk 2077 Game Release for Another Three Weeks (bloomberg.com) 21

Poland's biggest computer game maker has delayed the launch of Cyberpunk 2077 for a third time, as it seeks to ensure the compatibility of its awaited product for current and next-generation consoles. From a report: CD Projekt SA has set a new release date on Dec. 10, and won't be able to keep its earlier scheduled premiere on Nov. 19, the studio said in regulatory filing on Tuesday. The management said it had "undercalculated" the time needed to complete the game since the title passed certification earlier this month. "First and foremost, please accept our humble apologies," Co-Chief Executive Officer and Co-Founder Marcin Iwinski and CD Projekt RED studio's head Adam Badowski said on Twitter. "We feel we have an amazing game on our hands and we are willing to make every decision, ever the hardest ones, if it ultimately leads to you getting a video game you'll fall in love with." [...] The new date for launch of Cyberpunk, a role playing game set in dystopian urban environment, is scheduled weeks after planned launch of Microsoft Xbox Series X and Sony Playstation 5 consoles. It will also be behind many other gaming premieres planned in November as developers hope that gamers' propensity to spend will increase together with the first deliveries of new gaming equipment.
XBox (Games)

Xbox Chief Phil Spencer Hints at an xCloud Streaming Stick (engadget.com) 11

Microsoft has teased a Chromecast-style dongle for xCloud, a video game streaming service that currently comes bundled with Xbox Game Pass Ultimate. From a report: In an interview with Stratechery, Xbox chief Phil Spencer said: "I think you're going to see lower-priced hardware as part of our ecosystem when you think about streaming sticks and other things that somebody might want to just go plug into their TV and go play via xCloud." A few moments later, he added: "You could imagine us even having something that we just included in the Game Pass subscription that gave you an ability to stream xCloud games to your TV and buying the controller." These remarks were part of a conversation around Xbox All Access. Unlike Sony, Microsoft is offering a 24-month payment plan for its next-generation consoles, the Xbox Series S and X. As part of the deal, customers gain access to Xbox Game Pass Ultimate, which includes a library of downloadable games on PC and Xbox hardware, as well as streamable titles via xCloud. Spencer revealed that the Xbox team has debated internally whether All Access should be pitched as 'Xbox Game Pass Platinum' instead. He then talked about a plan that gives you "some kind of hardware guarantee" when new consoles are launched. "We did that a little bit with Xbox One last year," he explained. "Where if you got into All Access, you were guaranteed to get front in line when the Series X came out. People didn't know the name [of the new console] at the time, but yeah."
Microsoft

'No, Microsoft Won't Rebase Windows to Linux' Argues Canonical's Manager for Ubuntu on WSL (boxofcables.dev) 98

Last month Eric Raymond suggested Microsoft might be moving to a Linux kernel that emulates Windows. ZDNet contributing editor Steven J. Vaughan-Nichols argued such a move "makes perfect sense", and open source advocate Jack Wallen even suggested Microsoft abandon Windows altogether for a new distro named Microsoft Linux.

It eventually drew the attention of Canonical's engineering manager for Ubuntu on WSL, who published a blog post with his own personal thoughts. Its title? "No, Microsoft is not rebasing Windows to Linux." The NT kernel in Windows offers a degree of backward compatibility, long-term support, and driver availability that Linux is just now approaching. It would cost millions of dollars to replicate these in Linux. Microsoft has plenty of paying customers to continue supporting Windows as-is, some for decades. Windows is not a drain on Microsoft that would justify the expense of rebasing to Linux for savings, as Raymond has argued... It is unclear if the Windows user space could even be rebased from NT to the Linux kernel and maintain the compatibility that Windows is known for, specifically what enterprise clients with mission-critical applications are paying to get....

Microsoft has doubled down on Windows in recent years. Microsoft has invested in usability, new features, and performance improvements for Windows 10 that have paid off. These improvements, collaborations with OEMs, and the Surface helped revitalize a PC market that at one point looked in danger of falling to iPads and Chromebooks... Internal reorganizations in 2018 and 2020 show that the future of the Surface and Windows are now inextricably linked. Windows powers the Xbox and we are in a resurgence of mostly Windows-based PC gaming. Microsoft also has ideas for Windows 10X, the next operating system concept following Windows 10 (that I think we will get in gradual pieces), with future hardware like the Surface Neo in mind...

The much more interesting question is not whether Microsoft is planning to rebase Windows to Linux, but how far Windows will go on open source. We are already seeing components like Windows Terminal, PowerToys, and other Windows components either begin life as or go open source. The more logical and realistic goal here is a continued opening of Windows components and the Windows development process, even beyond the Insiders program, in a way that benefits other operating systems...

Raymond is correct in one key part of his blog. I do think the era of the desktop OS wars is ending. We are entering a new era where your high-end workstation will run multiple operating systems simultaneously, like runtimes, and not necessarily all locally. The choice will not really be Windows or Linux, it will be whether you boot Hyper-V or KVM first, and Windows and Ubuntu stacks will be tuned to run well on the other. Microsoft contributes patches to the Linux kernel to run Linux well on Hyper-V and tweaks Windows to play nicely on KVM. The best parts of Ubuntu will come to Windows and the best open source parts of Windows will come to Ubuntu, thanks to an increasing trend towards open source across Microsoft.

The key take-away though is that open source has won. And Raymond can be proud of helping to articulate the case for the open source development model when he did.

The post also explores "the reasons why I think this fantasy this keeps cropping up on Slashdot and Hacker News," calling the idea "a long-held fantasy for open source and Linux advocates."

But instead he concludes "Neither Windows nor Ubuntu are going anywhere. They are just going to keep getting better through open source."

Slashdot Top Deals