The Courts

Judge Rules Amazon Isn't Liable For Damages Caused By a Hoverboard It Sold (cnbc.com) 176

Earlier this week, a judge in Tennessee ruled that Amazon isn't liable for damages caused by a hoverboard that spontaneously exploded and burned down a family's house, even though they bought it on Amazon's website. "The plaintiff claimed that Amazon didn't properly warn her about the dangers they knew existed with the product, but the judge didn't agree," reports CNBC. At the time, hoverboards were all the rage; Amazon sold almost 250,000 of them over a 30-day period. The plaintiff claims the company had an obligation to warn customers properly about the dangers it knew existed. "[The plaintiff] bought the hoverboard on Amazon, the receipt came from Amazon, the box had an Amazon label and all the money was in Amazon's hands," adds CNBC. "[The plaintiff] has been unable to find the Chinese manufacturer of the device." From the report: It's the latest legal victory for Amazon, which has for years fended off litigation related to product quality and safety by arguing that, for a big and growing part of its business, it's just a marketplace. There are buyers on one end and sellers on the other -- the argument goes -- and Amazon connects them through a popular portal, facilitating the transaction with a sophisticated logistics system. The courts are reinforcing the power of Amazon's business model as the ultimate middleman. But for American consumers, there's growing cause for concern. [...] But if Amazon isn't liable when faulty products sold through its website cause personal injuries and property damage, customers are often left with no recourse. That's because it's frequently impossible for consumers to figure out who manufactured the defective product and hold that party responsible.
Google

Google Quits Selling Tablets (techcrunch.com) 143

Google has quietly crept out of the tablet business, removing the "tablets" heading from its Android page. It was there yesterday, but it's gone today. TechCrunch reports: Google in particular has struggled to make Android a convincing alternative to iOS in the tablet realm, and with this move has clearly indicated its preference for the Chrome OS side of things, where it has inherited the questionable (but lucrative) legacy of netbooks. They've also been working on broadening Android compatibility with that OS. So it shouldn't come as much surprise that the company is bowing out.

Sales have dropped considerably, since few people see any reason to upgrade a device that was originally sold for its simplicity and ease of use, not its specs. Google's exit doesn't mean Android tablets are done for, of course. They'll still get made, primarily by Samsung, Amazon and a couple of others, and there will probably even be some nice ones. But if Google isn't selling them, it probably isn't prioritizing them as far as features and support.
Android Police was first to break the news.
Iphone

Apple May Introduce a Triple-Camera iPhone This Year (thenextweb.com) 107

A rumor from The Korea Herald suggests that Apple may be planning on introducing its first triple camera smartphone this year with the rumored 6.5-inch iPhone. The rumor comes buried in a piece mostly about Samsung, which is also expected to introduce a triple-camera smartphone with next year's S10. The Next Web reports: To be clear, this isn't the first time we've heard word of a triple camera iPhone, but the three previous reports have pointed to a 2019 release, according to MacRumors. One of these reports was from Ming Chi Kuo, an Apple analyst who has a solid track record. The fact that's it's mentioned offhandedly in the Korea Herald report makes me think the date may have been a mistake. No matter how good AI and processing get, there's only so much you can do within the physical constraints of a small smartphone sensor. In theory, using multiple cameras and combining the information with some smart processing could help you somewhat replicate the image quality of a larger sensor.
Cellphones

Arm Unveils Next-Gen 76-Series Mobile CPU, GPU Cores (hothardware.com) 54

MojoKid writes: Last week, Arm showed off its new Machine Learning Processor design, but today it has lifted the veil on its next-generation Cortex and Mali CPU, GPU, and VPU architectures, destined for 2019 smartphones and mobile devices. The Arm Cortex-A76 CPU, Mali-G76 GPU, and Mali-V76 VPU designs all step up performance and efficiency over previous generation designs, though there are architectural and layout changes and more advanced manufacturing processes.

Arm believes its A76 core, which can be clocked at 3GHz+ when produced on a 7nm process, can perform within 10 percent of an Intel Skylake core within the same thermal constraints, but at approximately half the footprint. The Mali-G76 improves density and energy efficiency by 30 percent over the previous generation G72, while providing a 2.7x uplift in machine learning workloads. And the Mali-V76 VPU improves on the recently announced V52 by adding support for 8K UltraHD content, among many other improvements.

Technology

Canon Has Sold Its Last Film Camera (techcrunch.com) 101

As spotted by PetaPixel, Canon this week announced with no fanfare that it's sold its last film camera. TechCrunch reports: The model in question is the EOS-1V, which, incidentally, the company actually stopped making a full eight years ago. Since it has simply been selling out the rest of its stock, which, it seems, has finally depleted. It's less of a bang than a prolonged whimper, but it's the end of an era, nonetheless, marking the first time Canon hasn't offered a film camera since the 30s, when its parent company started offering a device called the "Kwanon." Those who are feeling suddenly nostalgic, you can likely pick one up used fairly easily (though this news might bump up their premium a bit), and I'm sure the inevitable Kickstarter project to revive the technology can't be too far off, because that's how these things go now. Canon will continue to offer repair on the EOS-1V until October 31, 2025, "though that could end as early as 2020 for some, if parts and inventory run out sooner," adds TechCrunch.
Education

Face Recognition Is Now Being Used In Schools (theintercept.com) 206

Presto Vivace shares a report from The Intercept: Officials at the Lockport, New York, school district have purchased face recognition technology as part of a purported effort to prevent school shootings. Starting in September, all 10 of Lockport District's school buildings, just north of Buffalo, will be outfitted with a surveillance system that can identify faces and objects. The software, known as Aegis, was developed by SN Technologies Corp., a Canadian biometrics firm that specifically advertises to schools. It can be used to alert officials to whenever sex offenders, suspended students, fired employees, suspected gang members, or anyone else placed on a school's "blacklist" enters the premises. Aegis also sends alerts any time one of the "top 10" most popular guns used in school shootings appears in view of a camera. The district is spending most of its recent $4 million state "Smart School" grant on these and other enhancements to its security systems, including bullet-proof greeter windows and a mass notification system, according to the Niagra Gazette. Slashdot reader Presto Vivace adds: "This is why municipal elections are so important. Just because this stuff is on the market, does not mean your local school system has to buy it."

The report notes that "all the major school shootings in the last five years in the U.S. have been carried out by current students or alumnae of the school in question." These students wouldn't have their face entered into the face recognition system's blacklist. Furthermore, "Most shooters don't brandish their guns before opening fire; and by the time they do, an object-detection algorithm that could specify the exact type of weapon they're firing would not be of much use," reports The Intercept. "... the technology would give a school, at best, only a few extra seconds in response time to a shooting."
Power

Qualcomm Launches a New Chip Specifically For Standalone AR, VR Devices (arstechnica.com) 8

Yesterday at the Augmented World Expo in Santa Clara, California, Qualcomm announced a new chip specifically designed for standalone augmented reality and virtual reality devices: the Snapdragon XR1. Ars Technica reports: The company is staying tight-lipped on technical details about the new SoC for the time being. Qualcomm says the SoC will use a Kryo CPU and Adreno GPU, as Qualcomm chips typically do, but exactly how those and the rest of the XR1's building blocks will be configured isn't yet clear. That said, Qualcomm is slotting the XR1 below its existing Snapdragon 845 -- the chip powering most of the year's highest-end smartphones -- in terms of memory bandwidth and GPU power. It is primarily aiming XR1 devices at "lean back" experiences like 360-degree video viewing, at least to start.

Even still, the company says the XR1 can output video up to 4K resolution at 60 frames per second, that it'll keep motion-to-photon latency "well below" 20 milliseconds (so as to prevent nausea and motion sickness), and that it can handle both 3DoF and 6DoF tracking for headsets and accompanying controllers if needed. (Devices with the latter allow users to replicate a fuller range of movement in a virtual space.) Qualcomm is talking up the chip's power management and 3D-audio abilities and its support for always-on voice assistance as well.

Microsoft

HoloLens Can Act As Eyes For Blind Users and Guide Them With Audio Prompts, New Research Shows (techcrunch.com) 25

New research shows that Microsoft's HoloLens augmented-reality headset works well as a visual prosthesis for the vision impaired, not relaying actual visual data but guiding them in real time with audio cues and instructions. TechCrunch reports: The researchers, from Caltech and University of Southern California, first argue that restoring vision is at present simply not a realistic goal, but that replacing the perception portion of vision isn't necessary to replicate the practical portion. After all, if you can tell where a chair is, you don't need to see it to avoid it, right? Crunching visual data and producing a map of high-level features like walls, obstacles and doors is one of the core capabilities of the HoloLens, so the team decided to let it do its thing and recreate the environment for the user from these extracted features. They designed the system around sound, naturally. Every major object and feature can tell the user where it is, either via voice or sound. Walls, for instance, hiss (presumably a white noise, not a snake hiss) as the user approaches them. And the user can scan the scene, with objects announcing themselves from left to right from the direction in which they are located. A single object can be selected and will repeat its callout to help the user find it. That's all well for stationary tasks like finding your cane or the couch in a friend's house. But the system also works in motion.

The team recruited seven blind people to test it out. They were given a brief intro but no training, and then asked to accomplish a variety of tasks. The users could reliably locate and point to objects from audio cues, and were able to find a chair in a room in a fraction of the time they normally would, and avoid obstacles easily as well. Then they were tasked with navigating from the entrance of a building to a room on the second floor by following the headset's instructions. A "virtual guide" repeatedly says "follow me" from an apparent distance of a few feet ahead, while also warning when stairs were coming, where handrails were and when the user had gone off course. All seven users got to their destinations on the first try, and much more quickly than if they had had to proceed normally with no navigation.

Google

Google Zooms By Amazon In Smart Speaker Shipments, Report Says (arstechnica.com) 29

A new report released this week says that Google has surpassed Amazon in global smart speaker shipments in the first quarter of 2018. "[Research firm Canalys] says Google shipped 3.2 million Google Home and Home Mini speakers over the course of the quarter," reports Ars Technica. "Amazon, meanwhile, is said to have shipped 2.5 million Echo speakers." From the report: According to the report, Google jumped from taking 19.3 percent of smart speaker shipments in Q1 2017 to 36.2 percent this past quarter. Amazon accounted for a whopping 79.6 percent of shipments in the year-ago quarter but fell to 27.7 percent in Q1 2018, the report says. Now, it appears the Home has reached a point of parity with the Echo; this report would mark the first time Google has overtaken Amazon in total shipments. Canalys credits Google's rise in part to retailers and channel operators "prioritizing" the Home over the Echo, given that Amazon is one of its biggest competitors in retail at large. A couple of caveats: neither Amazon nor Google breaks out quarterly sales figures for each device family, so Canalys' figures likely aren't 100-percent exact. It's also worth noting that "shipments" are not the same as "sales," so it's possible that deals and discounts on the devices have affected the figures to an extent.
Wireless Networking

FBI Tells Router Users To Reboot Now To Kill Malware Infecting 500,000 Devices (arstechnica.com) 84

The FBI is advising users of consumer-grade routers and network-attached storage devices to reboot them as soon as possible to counter Russian-engineered malware that has infected hundreds of thousands devices. Ars Technica reports: Researchers from Cisco's Talos security team first disclosed the existence of the malware on Wednesday. The detailed report said the malware infected more than 500,000 devices made by Linksys, Mikrotik, Netgear, QNAP, and TP-Link. Known as VPNFilter, the malware allowed attackers to collect communications, launch attacks on others, and permanently destroy the devices with a single command. The report said the malware was developed by hackers working for an advanced nation, possibly Russia, and advised users of affected router models to perform a factory reset, or at a minimum to reboot. Later in the day, The Daily Beast reported that VPNFilter was indeed developed by a Russian hacking group, one known by a variety of names, including Sofacy, Fancy Bear, APT 28, and Pawn Storm. The Daily Beast also said the FBI had seized an Internet domain VPNFilter used as a backup means to deliver later stages of the malware to devices that were already infected with the initial stage 1. The seizure meant that the primary and secondary means to deliver stages 2 and 3 had been dismantled, leaving only a third fallback, which relied on attackers sending special packets to each infected device.

The redundant mechanisms for delivering the later stages address a fundamental shortcoming in VPNFilter -- stages 2 and 3 can't survive a reboot, meaning they are wiped clean as soon as a device is restarted. Instead, only stage 1 remains. Presumably, once an infected device reboots, stage 1 will cause it to reach out to the recently seized ToKnowAll.com address. The FBI's advice to reboot small office and home office routers and NAS devices capitalizes on this limitation. In a statement published Friday, FBI officials suggested that users of all consumer-grade routers, not just those known to be vulnerable to VPNFilter, protect themselves.
The Justice Department and U.S. Department of Homeland Security have also issued statements advising users to reboot their routers as soon as possible.
The Courts

Samsung Must Pay Apple $539 Million For Infringing iPhone Design Patents, Jury Finds (cnet.com) 143

Samsung must pay Apple $539 million for infringing five patents with Android phones it sold in 2010 and 2011, a jury has found in a legal fight that dates back seven years. "The unanimous decision, in the U.S. District Court in San Jose in the heart of Silicon Valley, is just about halfway between what the two largest mobile phone makers had sought in a high-profile case that reaches back to 2011," reports CNET. From the report: The bulk of the damages payment, $533,316,606, was for infringing three Apple design patents. The remaining $5,325,050 was for infringing two utility patents. Samsung already had been found to infringe the patents, but this trial determined some of the damages. The jury's rationale isn't clear, but the figure is high enough to help cement the importance of design patents in the tech industry. Even though they only describe cosmetic elements of a product, they clearly can have a lot of value.

Samsung showed its displeasure and indicated the fight isn't over. "Today's decision flies in the face of a unanimous Supreme Court ruling in favor of Samsung on the scope of design patent damages. We will consider all options to obtain an outcome that does not hinder creativity and fair competition for all companies and consumers," Samsung said.

Desktops (Apple)

Razer Slims Down Blade, Debuts MacOS-Compatible eGPU Enclosure (arstechnica.com) 40

An anonymous reader quotes a report from Ars Technica: Today, Razer debuted big updates to its Razer Blade laptop, focusing on design and performance to usher the gaming notebook into 2018. While the new Blade still looks unmistakably "Razer," its design has changed dramatically for the better. Razer upped the screen size from 14 inches to 15.6 inches, reducing the surrounding bezels to just 4.9mm so that the device fits in with the other nearly bezel-less ultrabooks popular today. Razer is offering 1080p 60Hz or 144Hz panels, along with a 4K touchscreen option as well. The larger display panel makes the laptop slightly heavier than its predecessor, and it's a bit wider overall, too (4.7 pounds and 9.3 inches, respectively). However, the slimmer bezels, sharper edges, and aluminum unibody make the new Razer Blade look like a clear upgrade from the previous model.

Another new addition to the Razer lineup is the Core X, a Thunderbolt 3 external graphics enclosure with space for large, three-slot wide graphics cards. The Core X joins the Core V2 graphics enclosure as one of Razer's solutions for gamers who want to add desktop-like graphics power to their laptops -- and it's more affordable than the V2 as well. While it's a bit stockier than Razer's existing enclosure, the Core X has an aluminum body with open vents to properly handle heat, regardless of the task at hand. The Core X connects to a compatible notebook through one Thunderbolt 3 port, providing eGPU access and 100W of power thanks to its 650 ATX power supply. It's both cheaper and seemingly easier to use than the V2, but that comes with some compromises: the Core X doesn't have Chroma lighting, and it lacks USB and Ethernet ports.
Some other specs of the new Blade include a Intel Core i7-8750H processor, Nvidia GTX 1060 or 1070 with Max-Q graphics, up to 32GB of RAM, up to 2TB of PCIe-based SSD, and 80Whr battery. There are three USB-A 3.1 ports, one proprietary charging port, one Thunderbolt 3 port, a Mini DisplayPort, and an HDMI port.
Cellphones

The Toughest (And Weakest) Phones Currently On the Market (tomsguide.com) 112

New submitter Daneel Olivaw R. shares a report from Tom's Guide: To measure each phone's toughness, [Tom's Guide] dropped it from both 4 and 6 feet onto wood and concrete. After each test, we recorded the damage to the phone. If a phone was rendered unusable -- the screen totally shattered, for instance -- then we stopped dropping it. [More details on the testing process can be found here.] Each drop was worth a maximum of 5 points; if a phone made it through all of the rounds unscathed, it would earn 35 points. The more severe the damage per drop was, the more points were deducted. If a phone was rendered unusable after a given drop, it would earn no points, and would not undergo any subsequent test. In total, there were seven tests. [...] If a phone died in the 6-foot edge drop, it was penalized an extra 10 percent. If it died in the 6-foot face drop, it was penalized 5 percent. And if it died when dropped into the toilet, it lost 2.5 percent. We then divided the total score by 3.5, to put it on a 10-point scale. Here are the scores of each device:

Motorola Moto Z2 Force - Toughness score: 8.5/10
LG X Venture - Toughness score: 6.6/10
Apple iPhone X - Toughness score: 6.2/10
LG V30 - Toughness score: 6/10
Samsung Galaxy S9 - Toughness score: 6/10
Motorola Moto G5 Plus - Toughness score: 5.1/10
Apple iPhone 8 - Toughness score: 4.9/10
Samsung Galaxy Note 8 - Toughness score: 4.3/10
OnePlus 5T - Toughness score: 4.3/10
Huawei Mate 10 Pro - Toughness score: 4.3/10
Google Pixel 2 XL - Toughness score: 4.3/10
iPhone SE - Toughness score: 3.9/10
Software

Popular 'Gboard' Keyboard App Has Had a Broken Spell Checker For Months 54

The popular Gboard keyboard app for iOS and Android devices has a fundamental flaw. According Reddit user SurroundedByMachines, the red underline has stopped appearing for incorrectly spelled words since November of last year -- and it doesn't appear to be limited to any one device. Issues with the spell checker have been reported on multiple devices across Android and iOS. A simple Google search brings up several different threads where people have reported issues with the feature.

What's more is that nobody at Google seems to get the memo. The Reddit user who first brought this to our attention filed several bug reports, left a review, and joined the beta channel to leave feedback there, yet no response was given. "Many people have been having the issue, and it's even been escalated to the community manager," writes SurroundedByMachines. Since the app has over 500 million downloads on the Play Store alone, this issue could be frustrating a lot of users, especially those who use their phones to send work emails or write documents. Have you noticed Gboard's broken spell checker on your device? If so, you may want to look into another third-party keyboard, such as SwiftKey or Cheetah Keyboard.
Software

In Virtual Reality, How Much Body Do You Need? (nytimes.com) 34

An anonymous reader quotes a report from The New York Times: Will it soon be possible to simulate the feeling of a spirit not attached to any particular physical form using virtual or augmented reality? If so, a good place to start would be to figure out the minimal amount of body we need to feel a sense of self, especially in digital environments where more and more people may find themselves for work or play. It might be as little as a pair of hands and feet, report Dr. Michiteru Kitazaki and a Ph.D. student, Ryota Kondo. In a paper published Tuesday in Scientific Reports, they showed that animating virtual hands and feet alone is enough to make people feel their sense of body drift toward an invisible avatar (Warning: source may be paywalled; alternative source). Their work fits into a corpus of research on illusory body ownership, which has challenged understandings of perception and contributed to therapies like treating pain for amputees who experience phantom limb.

Using an Oculus Rift virtual reality headset and a motion sensor, Dr. Kitazaki's team performed a series of experiments in which volunteers watched disembodied hands and feet move two meters in front of them in a virtual room. In one experiment, when the hands and feet mirrored the participants' own movements, people reported feeling as if the space between the appendages were their own bodies. In another experiment, the scientists induced illusory ownership of an invisible body, then blacked out the headset display, effectively blindfolding the subjects. The researchers then pulled them a random distance back and asked them to return to their original position, still virtually blindfolded. Consistently, the participants overshot their starting point, suggesting that their sense of body had drifted or "projected" forward, toward the transparent avatar.

Google

Google Is Making An AR Headset With New Qualcomm Chips (theverge.com) 11

Google is reportedly working on a standalone augmented reality headset that will use new Qualcomm chips. "It will be built by Taiwanese computer maker Quanta," reports The Verge. "The project is still in its early stages, according to documents obtained by WinFuture." From the report: The AR headset is supposed to be similar to Microsoft's HoloLens, a headset that came out in 2016 and is aimed at design, training, and industrial use. The Google AR headset that's in development will reportedly be self-contained and powered by a Qualcomm chip, rather than tethered to another device. It will also include cameras and microphones. The headset is currently going by the name "Google A65." There's no release date yet for the Google A65 as it's still in the prototype stage, according to WinFuture. The headset won't only operate like a HoloLens, but it will use the same chips. HoloLens is rumored to be getting an update this year, with a new ARM-powered design and an improved field of view. The Qualcomm chips that will reportedly be used in both the new HoloLens and the new Google headset are the Qualcomm QSC603 four-core chips, based on ARM architecture.
Android

With Steam Link App, Your Smartphone Can Be An Imperfect Gaming Monitor (arstechnica.com) 47

Ars Technica's Kyle Orland shares his experience with Valve's recently announced Steam Link app, which lets users play games running on a PC via a tablet, mobile phone, or Apple TV on the same network. The app launches today for Android 5.0+ devices; iOS support is "pending further review from Apple." From the report: Valve isn't kidding when it says a Wi-Fi router in the 5Ghz band is required for wireless streaming. I first tested iPad streaming on the low-end 2.4Ghz router provided with my Verizon FiOS subscription (an Actiontec MI424WR), with a wired Ethernet connection to my Windows gaming rig on the other end. The Steam Link network test warned me that "your network may not work well with Steam Link," thanks to 1- to 2-percent frame loss and about 15ms of "network variance," depending on when I tested. Even graphically simple games like The Binding of Isaac ran at an unplayably slowed-down rate on this connection, with frequent dropped inputs to boot.

Switching over to a 5GHz tri-band router (The Netgear Nighthawk X6, to be precise), the same network test reported a "fantastic" connection that "look[s] like it will work well with Steam." On this router, remotely played games ran incredibly smoothly at the iPad's full 1080p resolution, with total round-trip display latency ranging anywhere from 50 to 150ms, according to Steam Link's reports (and one-way "input lag" of less than 1ms). At that level of delay, playing felt practically indistinguishable from playing directly on the computer, with no noticeable gameplay impact even on quick-response titles like Cuphead.

Earth

A Fleet of Sailing Robots Sets Out To Quantify the Oceans (bloomberg.com) 76

pacopico writes: A start-up in California called Saildrone has built a fleet of robotic sailboats that are gathering tons of data about the oceans. The saildrones rely on a hard, carbon-fiber sail to catch wind, and solar panels to power all of their electronics and sensors. "Each drone carries at least $100,000 of electronics, batteries, and related gear," reports Businessweek. "Devices near the tip of the sail measure wind speed and direction, sunlight, air temperature and pressure, and humidity. Across the top of the drone's body, other electronics track wave height and period, carbon dioxide levels, and the strength of the Earth's magnetic field. Underwater, sensors monitor currents, dissolved oxygen levels, and water temperature, acidity, and salinity. Sonars and other acoustic instruments try to identify animal life." So far they've been used to find sharks, monitor fisheries, check on climate change and provide weather forecasts. Saildrone just raised $90 million to build a fleet of 1,000 drones, which it thinks will be enough to measure all of the world's oceans.
Android

OnePlus 6 Launched With 6.28-inch Display, Snapdragon 845 CPU, and Headphone Jack (phonedog.com) 109

OnePlus has launched their newest flagship smartphone today at an event in London. The OnePlus 6, as it is called, features a 6.28-inch 2280x1080 display with 19:9 aspect ratio and notch, Snapdragon 845 octa-core processor with up to 8GB of RAM, 16- and 20-megapixel rear-facing cameras, 3,330mAh battery, 3.5mm headphone jack, and Android 8.1 Oreo running out of the box with support for Android P coming soon. Strangely, the phone features a glass build construction but no support for wireless charging. OnePlus claims the glass back will be better for transmitting radio waves, but it's likely included in preparation for the OnePlus 6T, which will likely launch several months later and include wireless charging. PhoneDog reports: Around on the back of the OnePlus 6 is a vertically stacked dual rear camera setup that's now in the center of the phone for symmetry. There's a 16MP camera with Sony IMX 519 sensor, f/1.7 aperture, and support for optical image stabilization and electronic image stabilization, as well as a 20MP camera with Sony IMD 376K sensor and f/1.7 aperture. Also included are portrait mode and slow-motion 480fps video capture features.

The body of the OnePlus 6 is made of Gorilla Glass 5, which OnePlus says will be better for transmitting radio waves. Rounding out the OP6's spec list is a 16MP front-facing camera, NFC, Bluetooth 5.0, USB-C, an alert slider, and a 3.5mm headphone jack. On the security side of things, there's a rear fingerprint reader and face unlock, and when it comes to wireless capabilities, the OnePlus 6 supports 40 global LTE bands as well as 4x4 MIMO for speeds up to 1Gbps.
The OnePlus 6 will be available on May 22 with the following prices: 6GB/64GB: $529; 8GB/128GB: $579; 8GB/256GB: $629.
Intel

Intel's First 10nm Cannon Lake CPU Sees the Light of Day (anandtech.com) 184

Artem Tashkinov writes: A Chinese retailer has started selling a laptop featuring Intel's first 10nm CPU the Intel Core i3 8121U. Intel promised to start producing 10nm CPUs in 2016 but the rollout has been postponed almost until the second half of 2018. It's worth noting that this CPU does not have integrated graphics enabled and features only two cores.

AnandTech opines: "This machine listed online means that we can confirm that Intel is indeed shipping 10nm components into the consumer market. Shipping a low-end dual core processor with disabled graphics doesn't inspire confidence, especially as it is labelled under the 8th gen designation, and not something new and shiny under the 9th gen -- although Intel did state in a recent earnings call that serious 10nm volume and revenue is now a 2019 target. These parts are, for better or worse, helping Intel generate some systems with the new technology. We've never before seen Intel commercially use low-end processors to introduce a new manufacturing process, although this might be the norm from now on."

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